This will change the directions of the faces on the model. we can make little bumps and imperfections appear).īasically, we want to pass something in to the “normal” input on the “Principled BSDF” shader node. We can add another node to change not only the color of the donut, but its shape as well (i.e. Play with that value until you get something you like. A higher value (200 in my case) should help: This is because the scale of our noise texture needs to be updated, now that we’ve changed the way we are handling “stretching” our texture over the donut. Now our donut’s texture looks too uniform. We can make things look a little better by adding a “Texture Coordinate” node in front of the “Noise Texture”, like this: This has to do with the way Blender “fits” textures to 3D objects. This is because the texture map that corresponds to our donut is “stretched” to fit our donut’s irregular shape. If you look closely at that first result (the noise texture, in black and white above), you’ll see that the “splotches” appear stretched around the middle of the donut, but look more uniform on top. This is helpful when trying to figure out which node is doing what: If we now “Control + Shift + Left Click” on the “Noise Texture”, we can see the raw output of just that node. Check the box next to the plugin to enable it: This will cause the cursor to change to an arrow head shape: “ Preferences -> Add-ons, by searching for “Node Wrangler”. Next, close the two windows to the left side of the screen by right-clicking on their rightmost window borders, then choosing “Join Areas”. Let’s close all that, change our lighting settings, and disable the plane underneath the donut as well.įirst, with the donut selected, hit “~” and click on “View Selected” (or hit “3”) to zoom in on the donut: We will now need to start giving the donut a texture, which we will do from the “Shading” view:īy default, the Shading View is going to open up with the viewport set to “Material Preview” with the default lighting settings, and it’ll also open up some side menus that aren’t needed for the blender donut tutorial. Other settings are rarely needed (well, maybe “Subsurface”). Tip: For the most part, the only settings you need to adjust to get good looking textures are “Base Color”, “Roughness”, and “Normal Map”. Tip: You can also hide with “H” and un-hide with “Alt + H” Now it will be much easier to see what we’re doing. Select the icing and click on the little “eye” in the “Outliner”, at the top right-hand corner of the Blender window, as shown here: We need to replicate this look with texturing.įirst, let’s hide the icing. Most donuts have a light ring around the center and will typically also have dark “speckles” throughout (probably because bits protruding from the surface of the donut tend to get cooked more, since they have more surface area in contact with the cooking oil). If you take a look at some photographs of donuts, you’ll notice that they aren’t a consistent color “all the way through”. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |